Rock of Justice

Welcome to the ROCK OF JUSTICE page, a "Choose Your Own Adventure" style text adventure. Clicking on DOWNLOAD GAME will let you download the game. Clicking on SOURCE CODE will let you download the Q-BASIC source code for the game. Below these two options is the Post-Mortem for the game.



DOWNLOAD GAME

SOURCE CODE


POST-MORTEM FOR

ROCK OF JUSTICE



WHAT WENT RIGHT

Despite the fact that I hadn't programmed something in BASIC in almost ten years, I still remembered enough of the basic commands to make a simple text adventure game.

The two paths in the game have the same ending, but reach that same ending in different ways.

It's really short, taking no more than a minute or two to play, so it's good for people pressed for time.


WHAT WENT WRONG

This game wasn't something that had any planning to it at all-- I didn't make a game design document or anything. In a way, that was fine because it was meant to be a brief demo (it was basically "improv programming"), but still making game design documents is a good skill to have.

Doing a demo as a text-adventure is very dated. Not many people play these games anymore (although there are fans online that still make text adventures and old-school gamers have a fond rememberance of them [well, some old school gamers]).

The initial version of the program had a bug-- after winning the game, it ended automatically, making it near to impossible to read the final text. This was solved with a simple "Press Any Key" feature, but it should have been done initially.

The game is way too short-- there isn't much of a story. That's kind of the point, but it isn't a real good example of my "interactive story-telling skills" or however you want to put it.

CONCLUSION

Although Rock of Justice was suitable as a brief demo, it doesn't qualify as a full game.

The next demo I make (whether it be another "Choose Your Own Adventure" type game or not) should have more gameplay/puzzles/choices to make it more fun for the player. Doing a brief team project of some sort would make a lot of sense.


GAME DESIGN

DIGITAL MEDIA


HOMEPAGE

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BIO